Post by .Nogood on Jan 8, 2008 22:57:08 GMT -5
Rankings and Unlockables
Ranks - Unlocks
Private
1 - All starting equipment
2 - Demolitions Class Weapon Class
3 - Sniper Class Weapon Class
Lance Corporal
4 - Create a Class
5 - Gun Challenges
6 - New playlists
Corporal
7 - M40 Sniper Rifle
8 - Last Stand Perk Class 3
9 - Boot Camp Challenges 1
Sergeant
10 - M4 Carbine Assault Rifle
11 - UAV Jammer Perk Class 2
12 - Clan Tag
Staff Sergeant
13 - Mini Uzi Submachine Gun
14 - Bomb Squad Perk Class 1
15 - Boot Camp Challenges 2
Gunnery Sergeant
16 - M1911 Pistol
17 - Martyrdom Perk Class 2
18 - Boot Camp Challenges 3
Master Sergeant
19 - M60E4 Light Machine Gun
20 - Sleight of Hand Perk Class 2
21 - Operations Challenges
Master Gunnery Sergeant
22 - Dragunov Sniper Rifle
23 - Claymore Perk Class 1
24 - Operations Challenges 2
2nd Lieutenant
25 - G3 Assault Rifle
26 - Iron Lungs Perk Class 3
27 - Operations Challenges 3
1st Lieutenant
28 - AK-74U Submachine Gun
29 - Double Tab Perk Class 2
30 - Killer Challenges
Captain
31 - M1014 Shotgun
32 - Bandolier Perk Class 1
33 - Killer Challenges 2
Major
34 - R700 Sniper Rifle
35 - Eavesdrop Perk Class 3
36 - Killer Challenges 3
Lieutenant Colonel
37 - G36C Assault Rifle
38 - Overkill Perk Class 2
39 - Killer Challenges 4
Colonel
40 - P90 Submachine Gun
41 - Frag x 3 Perk Class 1
42 - Humiliation Challenges
Brigadier General
43 - Desert Eagle Pistol
44 - Dead Silence Perk Class 3
45 - Humiliation Challenges 2
Major General
46 - M14 Assault Rifle
47 - Humiliation Challenges 3
48 - Humiliation Challenges 4
Lieutenant General
49 - Barret Sniper Rifle
50 - Humiliation Challenges 5
51 - Elite Challenges
General
52 - MP44 Assault Rifle
53 - Elite Challenges 2
54 - Elite Challenges 3
55 - Commander Prestige Mode
55 - Golden Desert Eagle
Golden Skins
Golden Ak-47 Complete all Assault Rifle challenges.
Golden Desert Eagle (Not Skin) Reach Lv. 55
Golden Dragonuv Complete all Sniper challenges.
Golden M1014 Complete all Shotgun challenges.
Golden M60 Complete all LMG challenges.
Golden Mini-Uzi Complete all SMG challenges.
Perks
Perk 1
Note that attaching a grenade launcher to an assault rifle is possible; if you do so, it will replace whatever perk you select here.
* C4 x2: You gain two pieces of C4. You can throw these with the left trigger and detonate them with the right trigger, but you'll be really exposed to enemy fire when you run around with them. Requires a bit of trickery to use well, but if you're good at getting enemies to chase you, then you can leave them special surprises.
* Special Grenades x3: You'll gain an extra three special grenades. Can choose from flash or stun grenades, but not smoke; smoke is only available if you don't use this perk.
* RPG-7 x2: Gives you an RPG and two rounds. Handy for shooting down enemy helicopters, but somewhat more difficult to use against actual players due to the time it takes to actually fire the weapon. If you want to use it on players (for the challenges), try using the RPG on Domination maps, where you're relatively sure to find clusters of foes around flags.
* Unlockable Claymore x2: Two plantable claymores. Useful for covering your back if you're going to camp up and snipe, or to defuse a thorny situation if an enemy is chasing you. Also handy to protect objectives in objective-based gameplay modes. Note that claymores take a second to pop into the ground, so it's tough to use them unless you're relatively clear of enemy influence. The red lines that denotes claymore positions will be a dead giveaway to your foes, if they're visible; try to hide claymores around a corner instead of putting them right in the middle of doorways. Also note that claymores despawn when you die, or shortly thereafter, so try to stay alive if you want to get kills with them!
* Unlockable Frag x3: More frag grenades for you. Handy if you're a throw-and-pray style.
* Unlockable Bandolier: Extra ammunition for primary and secondary weapons. Might be handy if you're an expert at surviving for long periods of time, but in most cases something like extra frag grenades will be more handy to you before you die, especially in the deathmatch modes.
* Unlockable Bomb Squad: You'll be able to see enemy C4 and Claymores on your minimap. Handy if you run into those explosives on a regular basis, but again this will depend on the gametype that you're playing. Domination and Headquarters will often see more use of these explosives than other gametypes will.
Perk 2
* Stopping Power: Increased bullet damage. A nice perk that'll be effective in almost any situation, although it's not like your enemies will require many bullets to kill normally.
* Juggernaut: Increase health. Again, pretty handy, but you'll still die pretty quickly if an enemy gets a bead on you.
* Sonic Boom: Higher damage from explosive weapons, including C4, frag grenades, RPG rounds, and claymores. This also increases the damage radius. Combine it with the Frag x3 Perk 1 for extra fun, especially in deathmatch or TDM.
* Unlockable Sleight of Hand: Helps you reload more quickly. This is a very, very useful perk, but only for certain weapons. SMGs and assault rifles stand the most to gain from it, since you'll be chewing through ammo very quickly and will have to reload more often. In the case of LMGs, they take a very long time to reload, but in most cases you won't be able to chew through a whole case of ammo before you get killed, at least in more frenetic gametypes. And if you wind up having to reload an LMG, you're likely to either get killed (in deathmatch) or will be safe enough to where the reloading time-saving from Sleight of Hand won't really help all that much.
* Unlockable Double Tap: Increases rate of fire. For SMGs this will simply chew through your ammo clip that much more quickly, but for slow-firing weapons, like some of the light machine guns, it can let you put a lot more metal in the air.
* Unlockable Overkill: Allows you to carry two primary weapons instead of a primary weapon and a pistol. Handy on maps where you think you may need to fire at close range and long range, or if you want to work on two types of weapon challenges at the same time, but in most cases you'll want to pick a weapon and stick with it.
* Unlockable UAV Jammer: Your character does not show up on enemy UAV sweeps. Pretty handy, since most big games will have more or less constant UAV sweeps going down.
Perk 3
* Extreme Conditioning: You can sprint for longer distances.
* Steady Aim: You're more accurate when firing from the hip. Handy if you want to run-and-gun, but you still shouldn't expect to get headshots from across the map unless you use your sights.
* Deep Impact: Bullets will penetrate thicker materials. Allows you to hit enemies on the other side of some walls. Depending on the level, this can be really handy, but it's difficult to know when it'll work without a lot of experience.
* Eavesdrop: Allows you to hear the voice chat of enemy soldiers as you get close to them.
* Unlockable Last Stand: When you take lethal damage, you'll drop to the ground, pull out your pistol, and gain a few seconds in which to try and hit your killer with your sidearm. This only does you any good if your enemy killed you up-close; if they hit you from a distance it won't be possible to hit them, and if they notice you rolling around with your pistol they can continue to fire on you and kill you for real. Also, most good players will know that you have this perk when it activates, since they won't get the experience from the kill until you completely die, so they'll either run and let you bleed out or finish you off with another burst.
* Unlockable Martyrdom: When you die, you drop a live grenade directly on your body. Probably handier than Last Stand, since your opponents will immediately get the experience gain and think you're dead (since you are), but the sound the grenade makes when it drops will tip off better players and encourage them to run. Still, there's a good chance that they won't notice the sound in the heat of the battlefield, or will have migrated from Halo and think they'll be cool by teabagging you, making this perk an amusing way to exact your revenge. You do get experience and kill credits for anyone the grenade kills, even though you'll be dead when it explodes.
* Unlockable Iron Lungs: You can hold your breath for a longer period time when sniping. Only handy for snipers, obviously, but pretty handy for them.
* Unlockable Dead Silence: You make less sound when you move. The last perk you'll unlock, and arguably one of the best if you like sneaking up on people, but keep in mind that you'll still show up on your opponent's minimaps
Ranks
1 Private First Class XP: 0
2 Private First Class I XP: 30
3 Private First Class II XP: 120
4 Lance Corporal XP: 270
5 Lance Corporal I XP: 480
6 Lance Corporal II XP: 750
7 Corporal XP: 1080
8 Corporal I XP: 1470
9 Corporal II XP: 1920
10 Sergeant XP: 2430
11 Sergeant I XP: 3000
12 Sergeant II XP: 3650
13 Staff Sergeant XP: 4380
14 Staff Sergeant I XP: 5190
15 Staff Sergeant II XP: 6080
16 Gunnery Sergeant XP: 7050
17 Gunnery Sergeant I XP: 8100
18 Gunnery Sergeant II XP: 9230
19 Master Sergeant XP: 10440
20 Master Sergeant I XP: 11730
21 Master Sergeant II XP: 13100
22 Master Gunnery Sergeant XP: 14550
23 Master Gunnery Sergeant I XP: 16080
24 Master Gunnery Sergeant II XP: 17690
25 2nd Lieutenant XP: 19380
26 2nd Lieutenant I XP: 21150
27 2nd Lieutenant II XP: 23000
28 1st Lieutenant XP: 24930
29 1st Lieutenant I XP: 26940
30 1st Lieutenant II XP: 29030
31 Captain XP: 31240
32 Captain I XP: 33570
33 Captain II XP: 36020
34 Major XP: 38590
35 Major I XP: 41280
36 Major II XP: 44090
37 Lt. Colonel XP: 47020
38 Lt. Colonel XP: 50070
39 Lt. Colonel II XP: 53240
40 Colonel XP: 56530
41 Colonel I XP: 59940
42 Colonel II XP: 63470
43 Brigadier General XP: 67120
44 Brigadier General I XP: 70890
45 Brigadier General II XP: 74780
46 Major General XP: 78790
47 Major General I XP: 82920
48 Major General II XP: 87170
49 Lieutenant General XP: 91540
50 Lieutenant General I XP: 96030
51 Lieutenant General II XP: 100640
52 General XP: 105370
53 General I XP: 110220
54 General II XP: 115190
55 Commander XP: 120280
Prestige Mode Ranks
Ranks - Unlocks
Private
1 - All starting equipment
2 - Demolitions Class Weapon Class
3 - Sniper Class Weapon Class
Lance Corporal
4 - Create a Class
5 - Gun Challenges
6 - New playlists
Corporal
7 - M40 Sniper Rifle
8 - Last Stand Perk Class 3
9 - Boot Camp Challenges 1
Sergeant
10 - M4 Carbine Assault Rifle
11 - UAV Jammer Perk Class 2
12 - Clan Tag
Staff Sergeant
13 - Mini Uzi Submachine Gun
14 - Bomb Squad Perk Class 1
15 - Boot Camp Challenges 2
Gunnery Sergeant
16 - M1911 Pistol
17 - Martyrdom Perk Class 2
18 - Boot Camp Challenges 3
Master Sergeant
19 - M60E4 Light Machine Gun
20 - Sleight of Hand Perk Class 2
21 - Operations Challenges
Master Gunnery Sergeant
22 - Dragunov Sniper Rifle
23 - Claymore Perk Class 1
24 - Operations Challenges 2
2nd Lieutenant
25 - G3 Assault Rifle
26 - Iron Lungs Perk Class 3
27 - Operations Challenges 3
1st Lieutenant
28 - AK-74U Submachine Gun
29 - Double Tab Perk Class 2
30 - Killer Challenges
Captain
31 - M1014 Shotgun
32 - Bandolier Perk Class 1
33 - Killer Challenges 2
Major
34 - R700 Sniper Rifle
35 - Eavesdrop Perk Class 3
36 - Killer Challenges 3
Lieutenant Colonel
37 - G36C Assault Rifle
38 - Overkill Perk Class 2
39 - Killer Challenges 4
Colonel
40 - P90 Submachine Gun
41 - Frag x 3 Perk Class 1
42 - Humiliation Challenges
Brigadier General
43 - Desert Eagle Pistol
44 - Dead Silence Perk Class 3
45 - Humiliation Challenges 2
Major General
46 - M14 Assault Rifle
47 - Humiliation Challenges 3
48 - Humiliation Challenges 4
Lieutenant General
49 - Barret Sniper Rifle
50 - Humiliation Challenges 5
51 - Elite Challenges
General
52 - MP44 Assault Rifle
53 - Elite Challenges 2
54 - Elite Challenges 3
55 - Commander Prestige Mode
55 - Golden Desert Eagle
Golden Skins
Golden Ak-47 Complete all Assault Rifle challenges.
Golden Desert Eagle (Not Skin) Reach Lv. 55
Golden Dragonuv Complete all Sniper challenges.
Golden M1014 Complete all Shotgun challenges.
Golden M60 Complete all LMG challenges.
Golden Mini-Uzi Complete all SMG challenges.
Perks
Perk 1
Note that attaching a grenade launcher to an assault rifle is possible; if you do so, it will replace whatever perk you select here.
* C4 x2: You gain two pieces of C4. You can throw these with the left trigger and detonate them with the right trigger, but you'll be really exposed to enemy fire when you run around with them. Requires a bit of trickery to use well, but if you're good at getting enemies to chase you, then you can leave them special surprises.
* Special Grenades x3: You'll gain an extra three special grenades. Can choose from flash or stun grenades, but not smoke; smoke is only available if you don't use this perk.
* RPG-7 x2: Gives you an RPG and two rounds. Handy for shooting down enemy helicopters, but somewhat more difficult to use against actual players due to the time it takes to actually fire the weapon. If you want to use it on players (for the challenges), try using the RPG on Domination maps, where you're relatively sure to find clusters of foes around flags.
* Unlockable Claymore x2: Two plantable claymores. Useful for covering your back if you're going to camp up and snipe, or to defuse a thorny situation if an enemy is chasing you. Also handy to protect objectives in objective-based gameplay modes. Note that claymores take a second to pop into the ground, so it's tough to use them unless you're relatively clear of enemy influence. The red lines that denotes claymore positions will be a dead giveaway to your foes, if they're visible; try to hide claymores around a corner instead of putting them right in the middle of doorways. Also note that claymores despawn when you die, or shortly thereafter, so try to stay alive if you want to get kills with them!
* Unlockable Frag x3: More frag grenades for you. Handy if you're a throw-and-pray style.
* Unlockable Bandolier: Extra ammunition for primary and secondary weapons. Might be handy if you're an expert at surviving for long periods of time, but in most cases something like extra frag grenades will be more handy to you before you die, especially in the deathmatch modes.
* Unlockable Bomb Squad: You'll be able to see enemy C4 and Claymores on your minimap. Handy if you run into those explosives on a regular basis, but again this will depend on the gametype that you're playing. Domination and Headquarters will often see more use of these explosives than other gametypes will.
Perk 2
* Stopping Power: Increased bullet damage. A nice perk that'll be effective in almost any situation, although it's not like your enemies will require many bullets to kill normally.
* Juggernaut: Increase health. Again, pretty handy, but you'll still die pretty quickly if an enemy gets a bead on you.
* Sonic Boom: Higher damage from explosive weapons, including C4, frag grenades, RPG rounds, and claymores. This also increases the damage radius. Combine it with the Frag x3 Perk 1 for extra fun, especially in deathmatch or TDM.
* Unlockable Sleight of Hand: Helps you reload more quickly. This is a very, very useful perk, but only for certain weapons. SMGs and assault rifles stand the most to gain from it, since you'll be chewing through ammo very quickly and will have to reload more often. In the case of LMGs, they take a very long time to reload, but in most cases you won't be able to chew through a whole case of ammo before you get killed, at least in more frenetic gametypes. And if you wind up having to reload an LMG, you're likely to either get killed (in deathmatch) or will be safe enough to where the reloading time-saving from Sleight of Hand won't really help all that much.
* Unlockable Double Tap: Increases rate of fire. For SMGs this will simply chew through your ammo clip that much more quickly, but for slow-firing weapons, like some of the light machine guns, it can let you put a lot more metal in the air.
* Unlockable Overkill: Allows you to carry two primary weapons instead of a primary weapon and a pistol. Handy on maps where you think you may need to fire at close range and long range, or if you want to work on two types of weapon challenges at the same time, but in most cases you'll want to pick a weapon and stick with it.
* Unlockable UAV Jammer: Your character does not show up on enemy UAV sweeps. Pretty handy, since most big games will have more or less constant UAV sweeps going down.
Perk 3
* Extreme Conditioning: You can sprint for longer distances.
* Steady Aim: You're more accurate when firing from the hip. Handy if you want to run-and-gun, but you still shouldn't expect to get headshots from across the map unless you use your sights.
* Deep Impact: Bullets will penetrate thicker materials. Allows you to hit enemies on the other side of some walls. Depending on the level, this can be really handy, but it's difficult to know when it'll work without a lot of experience.
* Eavesdrop: Allows you to hear the voice chat of enemy soldiers as you get close to them.
* Unlockable Last Stand: When you take lethal damage, you'll drop to the ground, pull out your pistol, and gain a few seconds in which to try and hit your killer with your sidearm. This only does you any good if your enemy killed you up-close; if they hit you from a distance it won't be possible to hit them, and if they notice you rolling around with your pistol they can continue to fire on you and kill you for real. Also, most good players will know that you have this perk when it activates, since they won't get the experience from the kill until you completely die, so they'll either run and let you bleed out or finish you off with another burst.
* Unlockable Martyrdom: When you die, you drop a live grenade directly on your body. Probably handier than Last Stand, since your opponents will immediately get the experience gain and think you're dead (since you are), but the sound the grenade makes when it drops will tip off better players and encourage them to run. Still, there's a good chance that they won't notice the sound in the heat of the battlefield, or will have migrated from Halo and think they'll be cool by teabagging you, making this perk an amusing way to exact your revenge. You do get experience and kill credits for anyone the grenade kills, even though you'll be dead when it explodes.
* Unlockable Iron Lungs: You can hold your breath for a longer period time when sniping. Only handy for snipers, obviously, but pretty handy for them.
* Unlockable Dead Silence: You make less sound when you move. The last perk you'll unlock, and arguably one of the best if you like sneaking up on people, but keep in mind that you'll still show up on your opponent's minimaps
Ranks
1 Private First Class XP: 0
2 Private First Class I XP: 30
3 Private First Class II XP: 120
4 Lance Corporal XP: 270
5 Lance Corporal I XP: 480
6 Lance Corporal II XP: 750
7 Corporal XP: 1080
8 Corporal I XP: 1470
9 Corporal II XP: 1920
10 Sergeant XP: 2430
11 Sergeant I XP: 3000
12 Sergeant II XP: 3650
13 Staff Sergeant XP: 4380
14 Staff Sergeant I XP: 5190
15 Staff Sergeant II XP: 6080
16 Gunnery Sergeant XP: 7050
17 Gunnery Sergeant I XP: 8100
18 Gunnery Sergeant II XP: 9230
19 Master Sergeant XP: 10440
20 Master Sergeant I XP: 11730
21 Master Sergeant II XP: 13100
22 Master Gunnery Sergeant XP: 14550
23 Master Gunnery Sergeant I XP: 16080
24 Master Gunnery Sergeant II XP: 17690
25 2nd Lieutenant XP: 19380
26 2nd Lieutenant I XP: 21150
27 2nd Lieutenant II XP: 23000
28 1st Lieutenant XP: 24930
29 1st Lieutenant I XP: 26940
30 1st Lieutenant II XP: 29030
31 Captain XP: 31240
32 Captain I XP: 33570
33 Captain II XP: 36020
34 Major XP: 38590
35 Major I XP: 41280
36 Major II XP: 44090
37 Lt. Colonel XP: 47020
38 Lt. Colonel XP: 50070
39 Lt. Colonel II XP: 53240
40 Colonel XP: 56530
41 Colonel I XP: 59940
42 Colonel II XP: 63470
43 Brigadier General XP: 67120
44 Brigadier General I XP: 70890
45 Brigadier General II XP: 74780
46 Major General XP: 78790
47 Major General I XP: 82920
48 Major General II XP: 87170
49 Lieutenant General XP: 91540
50 Lieutenant General I XP: 96030
51 Lieutenant General II XP: 100640
52 General XP: 105370
53 General I XP: 110220
54 General II XP: 115190
55 Commander XP: 120280
Prestige Mode Ranks